[ACT](VC) Limit Break 5 (This ability is active if you have five or more damage):[Counter Blast (3)] Choose up to five of your «Gold Paladin» rear-guards, and those units get [Power]+5000 until end of turn.
[CONT](VC):If you have a card named "Incandescent Lion, Blond Ezel" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
[CONT](VC):If you have a card named "Incandescent Lion, Blond Ezel" in your soul, this unit gets [Power]+2000.
[CONT](VC/RC): Lord (If you have a unit without a same clan as this unit, this unit cannot attack)
I have a confession to make guys. I really didn't like Platina Ezel when he first showed up. It wasn't that he was bad...eventually.
To give you an idea of why I think this is bad, I will have to make a confession: I was an active lurker and part-time user in the wiki. To give you an idea, they think that you shouldn't run 4 Perfect Guards. Take that as you will.
Still they DO made fair points about this card. First it costs 3 CB...Yeah that's not very cheap at all. It gets worst when you realize you won't be superior calling much since CB is going to be tight. That means the amount of Viviane's pressure is sorta lost.
It also does not help that this is an Ultimate Break, an ability that activates when you are at 5 damage. Yeah those are almost never fun.
The good news is that he's a cross ride of B.Ezel and that 13k body is always appreciated. Also, like our good friend Dragonic Overlord, he has access to a pseudo-Archetype which includes these guys:
Tors and Bagdemagus are 10k and 12k beaters respectively so those two can actually do hit some stuff so long as an Ezel unit is the VG and P.Ezel decks tends to have their G3s as Ezels only.It also helps that P.Ezel has access to a pretty good starter:
If you have Beaumains as VG and a Gareth in RG, you can actually star getting some pressure on. In fact, by turn 3, you can conceivably get to P.Ezel who might be a vanilla unit until 5 damage, but "DAT 13K MAHN!"
However a card that really helps P.Ezel once he's in stores is this:
BY SB 2 units, you can flip over 2CB. That is amazing because now Counter Blast will not be so tight as before. It's actually possible now to use Viviane's skill, B.Ezel's LB, and P.Ezel's UB...not necessarily in that order though.
If you do find yourself at the very late stages of the game, then this is the best to activate it. If your opponent's hand has been drained, this makes it even better. I mean, that's a lot of power you got there going on.
Now I imagine the deck likes to run 5 or 6 Draw Triggers since they need to plus somehow. It's not too far out of the way that the deck has to plus. I admit Critical Triggers are important, but due to the restrictiveness of CB, and thus less Superior Calls, I believe Draws are very important.
On the bright side, at least there isn't a card that can become a high variable amount of shield power...
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