Wednesday, December 25, 2013

Vanguard: Majesty Lord Blaster

For those who watch the anime, you will agree that episodes 63-65 were some of the best you have ever seen. The fight was personal something that Yu-Gi-Oh could stand to learn. In the last episode a miracle was formed and that miracle, which also happens to be my first deck ever is...
 CONT](VC):If you have a card named "Blaster Blade", and a card named "Blaster Dark" in your soul, this unit gets [Power]+2000/[Critical]+1.
[AUTO](VC):[Choose a unit named "Blaster Blade", and a unit named "Blaster Dark" from your (RC), and put them into your soul] When this unit attacks, you may pay the cost. If you do, this unit gets [Power]+10000 until end of that battle.

This guy...he'll forever be my Avatar...until they get a re-trained version of him.

His effect is pretty much that you put the Royal Paladin Blaster Blade and the Shadow Paladin Blaster Dark from the field into the Soul for +10000, a permanent +2000, and extra crit. This gives MLB a fantastic mid-game pressure. Sure the opponent can Perfect Guard or Quintet Wall it f necessary, but they'll be expanding resources to block it. Best part...the opponent has to keep over-guarding, especially at 3 damage.

MLB, like my previous two posts, have pseudo-Archetypes. Unlike the previous two, the archetype part starts working at Grade 2. That is pretty good, especially if you need to rush like a mad man.

 Someone once said that Kay and Bedivere makes a picture. I say they're right.  I still need to confirm if Kay and Iseult are married.

MLB, as it stands, is the only unit that requires you to use other units from different clans (Royal and Shadows). Sadly most of the good support for a MLB deck consists of Royal Paladins so it's almost kinda moot.

Speaking of the deck, there's one thing that kinda harms it: most of the time your Grade 2 Blaster cards can end up being vanilla 9k beaters. Dark mainly because he can only retire if hes the VG and Blade because you want to conserve the CB on occasion.

Another thing to note is that Grade 2 space is incredibly tight. As a rule of thumb for a MLB deck, you want to max out Blaster Blade and Blaster Dark to use Wingal Brave's effect off and for MLB. Then you want to make space for Starcall Trumpeter in case you need to search those Blaster units. You also have to make room for Bedivere since 12k beaters are great.

And then this guy:

If you are one of those people who use this a tech card (like me), space just got tighter.
Fortunately MLB gets access to generic support like Toypugal, KoK Alfred, and Marron. Now in an ideal game, your formation should look something like this (assuming you were about to put Blade and Dark into the Soul):
Looks good right? However this ideal set-up does not always happen. Most of the time, from my own experience, your field can end up looking like this:


"Whoa what happened?" Is probably what you're asking. This is what a field set up for MLB's effect can look like on a regular basis, at least with me. This is more astonishing when you take in account that I play on Cray Online, the system whose shuffling algorithm is consider to be better then Cardfight Area.

Now if you can get to use "Awakening of the Twin Blades" (my personal name for MLB's skill) by turn 3, or even 4, you're loooking at a solid 12k defense, hitting for 22k on the turn, and an extra critical with the likelihood of a Critical Trigger. Most people would either overguard it or waste a perfect guard.

However if you don't get either Blaster Blade or Dark out, then you're essentially stuck with a vanilla 10k Grade 3. At this point, you might as well play Stardrive Dragon.

Majesty Lord Blaster has another problem that most players are familiar with: he sucks up two units who can easily intercept. After a lost like that you HAVE to recover it somehow. That is why whenever you see a MLB deck, 9/10 times their trigger line up will be: 8C, 4D, and 4H. If not, then closer to that ratio. Ideally a MLB player wants to kill their opponent at 3 damage and would want to maximize their chances for critical triggers. However the very real chance of not pulling it off is very high.

As much as I like Majesty Lord Blaster I do admit that, while competitively viable, is losing ground. Especially once some of the newer Jewel Knights reach the West, most importantly, Ashley Reverse.
No master I didn't say anything bad about you! Please don't beat me!

 However no matter what happens, I will remain loyal to MLB
...Until Bushiroad makes a retrained version.

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